Friday, May 7, 2010

Infernal Pact and Infernal Familiar



What's happening, Metuselahs?

Today's entry is a tribute to this two cards. Playing !Tremere in several type of decks, can make us feel sort of creative when you have cards like this.

Plus to the posibilities that some cards grant such as Magic of the Smith searching for The Book of Going Forth by Night, The Textbook of Damnation, Amulet of Temporal Perception.... and also the vampires Ian Forestal and Nickolai, The Survivor; make the !Tre the perfect companions with other clans, and extend the posibilities of the clan.

First, the Infernal Pact has the disadvantage of being unique, but we can understand that fact, for just one pool that effect! Every !Tre deck I own or build always carries one, and if you block and you suspect the evil Ventrue of having several Kisses of Ra, par example?

Then, we have the Infernal Familiar, imo excessive blood cost for being only able to play the basic level of a discipline, and the other disadvantage is not that important if you place it in a midcap vampire and you don't rely that much in the out-of-clan discipline. But enough to include one if you find space in the deck for it.

Beyond your imagination, Metuselahs!

3 comments:

  1. Be careful with that Kiss of Ra gambit. Infernal Pact lets you play discipline cards, it doesn't give you the discipline. That means if you put a Fortitude Pact on your guy and he blocks, he can still be Ra'd.

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  2. @John Eno
    That is so true, I've just learnt another thing. Thanks a lot, John Eno :)
    Even thought, IP is a huge card, even if you choose the right discipline to play the most of the cards of your prey's ash heap :D

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  3. You forgot to mention a lot of equipments which grant disciplines....hand of conrad (pot),changeling skin mask (ofu),drum of xipe-topec (cel), eye of hazimel (pot/qui), sargon fragment (nec), seal of veddharta( dom/for).
    Infernal familiar should cost 1 or zero blood, because it has a disadvantage.
    Although infernal familiar can be of use in some weird combos ( mind rape, next turn pass infernal familiar to the raped vampire with heidelberg castle and make full use of him...maybe you can manage that he burns !!!)

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